Advanced Games Programming

This section will cover the second of my two assignments for this module. For this assignment, we were tasked with taking an existing game engine and implement advanced features, in this case, AI and shaders, and program them in such a way that they were compatible across multiple devices as opposed to just being platform specific.

I believe the language used for the project was C# utilising Microsoft's XNA Game Studio.

Included in the below link is:

  • The project files in .7z format

  • Photos of everything in the word document

  • Word document I submitted alongside the project detailing what had been changed/implemented. (This is smaller than the one I submitted as I wanted to keep the document relevant to the portfolio.

Google Drive link:- https://drive.google.com/drive/folders/1LXF6LqyCyzz54_wyHfL0bX9cK-tS-W6U?usp=sharing